December 26, 2025.
This has been the year of finishing things I once thought I would never be well enough or organized enough to finish. Season 3 of Officer Down and the latest run of KlueIQ Chronicles are proof of that. They were built in snatched hours, between medical memories, caregiving, and teaching myself a new medium one stubborn step at a time.
Now it’s time to let them stand.
Officer Down will remain as a completed anthology about officers who died in ways the press and the system often refused to face head‑on. I can always come back to this one later, but for now, Season 3 will round out the anthology. KlueIQ Chronicles will stay as a record of how I learned a new skill set and the challenges I faced.
I’m proud of what they became, and equally proud that I’m willing to stop, not drag them on just because I can.
In 2026, there will only be one podcasting/broadcast project: True Crime, Wrong Story.
That series is the spine of everything I’ve been building quietly in the background: a place where media myths, power, and psychology collide, and where “official stories” finally get cross‑examined. It’s the show I wish had existed when I started out as a young reporter, and the one I needed when I was sick and watching the world mislabel victims and offenders like it was nothing.
With the podcasts pared down, I finally get to spend serious, protected time on the games.
Over the next twelve months, I’ll be working on four titles:
The Enigmatic Ticket – a KlueIQ mystery that acts as a doorway into this whole universe.
Circle of the Frozen Mind (Omnibus) – continuing the Twine stories I started, about a detective who learns why doubt is the first clue.
Crimes of the Art: Vanishing Virtues – a nonfiction game about missing art, missing accountability, and the way institutions lose what was never theirs to begin with.
Alone – the smallest, quietest, and probably the most personal of the four; a game about solitude, fear, and what is left when the noise stops.
This is not about “branching out” anymore. It’s about finally committing.
I spent years surviving, patching together careers, hustling, teaching, writing books for other people’s catalogs, and doing journalism that too often ended up behind someone else’s paywall. Surviving was necessary. But 2026 is not a survival year. It’s a building year.
Scaling down the noise, fewer podcasts, fewer side projects, means I can finally scale up the depth: better scripts, more intentional game design, and a clearer, bolder KlueIQ.
If you’ve been listening or reading along, thank you for sticking with me while I figured out what this next chapter should look like. If you stay, you’ll get to see the cases become worlds, and the stories you used to listen to become spaces you can actually move through.
This time, you won’t just hear the wrong story being challenged.
You’ll get to challenge it yourself.